try swin
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models.py
49
models.py
@ -707,6 +707,20 @@ def basic_blocks(dim, index, layers,
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return blocks
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def window_partition(x, window_size):
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"""
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Args:
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x: (B, H, W, C)
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window_size (int): window size
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Returns:
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windows: (num_windows*B, window_size, window_size, C)
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"""
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B, C, H, W = x.shape
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x = x.view(B, H // window_size, window_size, W // window_size, window_size, C)
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windows = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(-1, window_size, window_size, C)
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return windows
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class WindowAttention(nn.Module):
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r""" Window based multi-head self attention (W-MSA) module with relative position bias.
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It supports both of shifted and non-shifted window.
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@ -786,11 +800,6 @@ class WindowAttention(nn.Module):
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x: input features with shape of (num_windows*B, N, C)
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mask: (0/-inf) mask with shape of (num_windows, Wh*Ww, Wh*Ww) or None
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"""
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print(x.shape)
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B_, C, N, _ = x.shape
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x = x.reshape(B_, C, N * N)
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B_, C, N = x.shape
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x = x.reshape(B_, N, C)
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qkv_bias = None
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if self.q_bias is not None:
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qkv_bias = torch.cat((self.q_bias, torch.zeros_like(self.v_bias, requires_grad=False), self.v_bias))
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@ -843,6 +852,22 @@ class WindowAttention(nn.Module):
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# x = self.proj(x)
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flops += N * self.dim * self.dim
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return flops
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def window_reverse(windows, window_size, H, W):
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"""
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Args:
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windows: (num_windows*B, window_size, window_size, C)
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window_size (int): Window size
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H (int): Height of image
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W (int): Width of image
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Returns:
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x: (B, H, W, C)
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"""
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B = int(windows.shape[0] / (H * W / window_size / window_size))
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x = windows.view(B, H // window_size, W // window_size, window_size, window_size, -1)
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x = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(B, -1, H, W)
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return x
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class PoolFormerBlock(nn.Module):
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"""
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@ -868,7 +893,9 @@ class PoolFormerBlock(nn.Module):
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self.norm1 = norm_layer(dim)
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#self.token_mixer = Pooling(pool_size=pool_size)
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# self.token_mixer = FNetBlock()
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self.token_mixer = WindowAttention(dim=dim, window_size=to_2tuple(7), num_heads=10)
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self.window_size = 7
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self.attn_mask = None
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self.token_mixer = WindowAttention(dim=dim, window_size=to_2tuple(self.window_size), num_heads=10)
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self.norm2 = norm_layer(dim)
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mlp_hidden_dim = int(dim * mlp_ratio)
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self.mlp = Mlp(in_features=dim, hidden_features=mlp_hidden_dim,
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@ -885,15 +912,21 @@ class PoolFormerBlock(nn.Module):
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layer_scale_init_value * torch.ones((dim)), requires_grad=True)
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def forward(self, x):
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B, C, H, W = x.shape
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x_windows = window_partition(x, self.window_size)
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x_windows = x_windows.view(-1, self.window_size * self.window_size, C)
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attn_windows = self.token_mixer(self.norm1(x_windows), mask=self.attn_mask)
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attn_windows = attn_windows.view(-1, self.window_size, self.window_size, C)
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x_attn = window_reverse(attn_windows, self.window_size, H, W)
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if self.use_layer_scale:
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x = x + self.drop_path(
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self.layer_scale_1.unsqueeze(-1).unsqueeze(-1)
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* self.token_mixer(self.norm1(x)))
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* x_attn)
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x = x + self.drop_path(
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self.layer_scale_2.unsqueeze(-1).unsqueeze(-1)
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* self.mlp(self.norm2(x)))
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else:
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x = x + self.drop_path(self.token_mixer(self.norm1(x)))
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x = x + self.drop_path(x_attn)
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x = x + self.drop_path(self.mlp(self.norm2(x)))
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return x
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class PatchEmbed(nn.Module):
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